Creator of the Level Design Lobby podcast, who worked on different mobile, AR and AAA titles, including The Division.
Co-founder and game designer at Lazy Bear Games, the creators of Punch Club and Graveyard Keeper.
Senior game designer of the studio, which created Anomaly, This War of Mine and Frostpunk.
Game designer, level designer, writer and sometimes concept artist and composer in Hello Neighbor.
Lead game designer of X-Files: Deep State and other projects of the company.
Game designer and writer of Kingdom Come: Deliverance.
Game designer and programmer of Mini Metro, and now — studio director.
Generalist game designer, who mainly designs and builds battle encounters in the Divinity: Original Sin series.
Lead Game Designer of Homescapes, who is responsible for features, metagame and the narrative in the project.
Senior Game Designer of all the new Wolfenstein games.
Lead Game Designer and Product Owner of a team, responsible for Shadow Fight 3.
Co-founder and design director of the studio, which brought us the Darkest Dungeon.